PREVENT–A pipeline approach to prototype realistic virtual environments via the reuse of expert domain knowledge
Supporting path switching for non-player characters in a virtual environment
- Xi, Mingze, Smith, Shamus P.
Exploring the reuse of fire evacuation behaviour in virtual environments
- Xi, Mingze, Smith, Shamus P.
Reusing simulated evacuation behaviour in a game engine
- Xi, Mingze, Smith, Shamus P.
Simulating cooperative fire evacuation training in a virtual environment using gaming technology
- Xi, Mingze, Smith, Shamus P.
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